drag or scroll sideways along the spines, then pick one
the shelf · updated july 2026
where my decisions come from
The sources behind my work in conversation design, documentation, UX writing, and testing content with research. Each one tagged, annotated, and traceable to a decision.
entries
61
disciplines
8
links
no affiliates
revisited
weekly
why this page exists
Every recommendation I make traces back to something here, so a decision can be reviewed by anyone.
Core changed a decision I make in production. Shelf is canon I open when practice runs out.
Discipline
Type
View
01
conversation design
The craft layer: how a system takes turns, repairs itself, and holds a persona. The first four are where the discipline actually lives.
Four evaluators, one day, a defensible review before you have a single user. The cheapest quality gate available.
preview
What it isHeuristic evaluation adapted for agents, where general usability heuristics go quiet.
A method with a citation, which turns an hour of inspection into evidence.
02
testing content and conversation
Research methods applied to words: comprehension, task success, and dialog quality. This is the part of my practice people are most surprised is measurable, so the shelf leans towards method and statistics.
Testing AI is a statistical problem: one passing example proves nothing. The eleven QA flows I run for hallucination, bias, consistency and security are built on these syllabi.
preview
What it isFree syllabi on why probabilistic systems break pass-and-fail testing.
Language QA already speaks, which makes a bigger eval set easy to argue.
Read as a content standard, it sets testable rules for link text, errors, and headings. Legible in an afternoon.
preview
What it isAccessibility guidelines as testable criteria. A large share govern words.
A checklist: link text that stands alone, errors that say how to fix.
03
technical writing and AI documentation
My first discipline, and the one changing fastest. The frameworks here settle arguments about structure; the newer entries deal with documentation that machines read as well as people.
Fifty years of the profession told by the women who built it, from typewriters to touchscreens. The subtitle is the method: a history by the women who did the work.
preview
What it isA collection of first-hand accounts of careers in technical communication across five decades of tooling change.
Every tool panic in this field has a precedent, and somebody wrote down how it went. I stand on that record when I write the voice of an agent.
04
ux writing and content design
Words inside the interface, where the constraint is the flow.
The textbook. A fair check on whether a study design is standard or improvised.
preview
What it isThe standard survey: cognition, data gathering, prototyping, evaluation.
Checking a plan against the textbook finds the step I was about to skip.
Nothing here matches that combination yet.
This list is revisited weekly, and it grows the way it was built: a title enters after it changes a decision, and leaves when I stop reaching for it. If something belongs here and is missing, or you want the argument for why one of these earned its place, write to me.
The practice these feed into is documented in the case studies on the work.
06
how i work
Not craft, but the conditions craft needs: how teams are shaped, how safe it is to speak, and why structure outlasts intent.
Iconography and language built for readers who do not share a first language.
preview
What it isA global system for icons and plain language across markets.
Designing for translation from the start beats localising afterwards.
08
ethics and futures
Who a system serves, who it can be turned against, and who gets to imagine what comes next. One book for the argument, three decks for the table: these are used with a team, not read alone.
Community-Led Practices to Build the Worlds We Need. It moves the question from whether a design is good to who it distributes benefit and harm to, and who was in the room.
preview
What it isA framework and a set of principles for design led by the communities that bear its consequences.
Two questions I now ask of a conversation design: who is this voice comfortable for, and who was never consulted about it.
Daylight Security Research Lab, UC Berkeley · Nick Merrill, Narmin Mammadsoy, Cristián Maturana Álamos, Inderpal K., Akhilesh Pandita, Lily Bhattacharjee, Jasmine Z., Janani Sridhar
A role-playing guide that asks who your adversaries are, what they want, and what they would be willing to go through to get it. Threat modelling written for designers.
preview
What it isAn improvisational game that builds personas for attackers, with description, motivation and capability.
A guarded topic is only guarded once somebody has played the person who wants around it.